Lightmapping the vehicles and Levels with a baked Global Illumination. You can see that by only giving the trees and vehicles that shadowy blurry sprite you give another level of "realism" (inside the world you created, that is).
Having Ambient Occlusion on that would give much more depth IMO.
Why don't you make a mock render of a scene but with GI and see how it feels?
Having Ambient Occlusion on that would give much more depth IMO.
Why don't you make a mock render of a scene but with GI and see how it feels?