When tile-based worlds collide...

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Yeah, me too, Ross... At least, that's the THEORY I'm working on. I can't seem to work out an accurate coordinate system for the enemies, though. The player is easy: always being center screen, it's just a question of dividing the map's X/Y coords by 50 (the tile size) and including an offset. However, since the enemies move relative to the map, which is relative to the player, I just can't get a successful coordinate formula going. T_T