Weird issw with TurnEntity (Possibly Float issue)

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The above stuff was modified so that I could give an example of the issue.
If you look, there's a coupla uses of rotateentity but these too didn't fix the inaccuracy :(

I'l work with your suggestion and see how I get on :)

The idea is that movement, though restricted to "steps" is displayed so the movement is a little smoother on-screen and also helps with the "POISON" SCREEN EFFECTS.