Thanks all!
markcw - I'm responsible for the art (along with assistant modeler Sarah), the game design, the music, and most of the level construction and scripting. Alex, Ken, Mark and Pete at Tuna are the main programmers. They're doing some amazing things; hopefully we'll be able to show off some much more impressive videos from the new game engine soon. I love the dynamic shadows especially.
The new 3d graphics were also originally prototyped in Blitz3d and some of the data in the game comes from Blitz tools that I wrote. I'm also using Blitz to prototype some of the minigames that will appear in the finished game. I like programming in Blitz.
markcw - I'm responsible for the art (along with assistant modeler Sarah), the game design, the music, and most of the level construction and scripting. Alex, Ken, Mark and Pete at Tuna are the main programmers. They're doing some amazing things; hopefully we'll be able to show off some much more impressive videos from the new game engine soon. I love the dynamic shadows especially.
The new 3d graphics were also originally prototyped in Blitz3d and some of the data in the game comes from Blitz tools that I wrote. I'm also using Blitz to prototype some of the minigames that will appear in the finished game. I like programming in Blitz.