Where do you research on next-gen "special effects" for implementation in your engine (by special effects I mean SSAO, Motion Blur, Glow etc.)? Is it through GPU Gems's books?
What documentation do you reference regarding these shaders and special techniques?
I don't have the slightest idea where professional programmers get their info from. It's like there is an unknown PDF file or something, containing all the secrets of the trade...
(this question is not exclusive to Mr. Klint, mind you...if anybody can contribute to the topic, feel free to do so!)
What documentation do you reference regarding these shaders and special techniques?
I don't have the slightest idea where professional programmers get their info from. It's like there is an unknown PDF file or something, containing all the secrets of the trade...
(this question is not exclusive to Mr. Klint, mind you...if anybody can contribute to the topic, feel free to do so!)