I don't know, it's heading into this direction since quite some time already.
The games which people really want are still making a lot of money due to the quantity and depending on the platform the number of users increases due to impulse buyers. The iPhone is a very good example.
Then there are the niche market games like Eschalon which have their special audience and so aren't this much related to low prices.
And then there is the rest of games, no matter if they are good or bad, which people just don't want or need to buy due to dozens of alternatives, already done, free available, ...
I said it many times already, alone with all the existing games, there is so much to play, you wouldn't have the time for doing this. Games became an inflationary good.
The games which people really want are still making a lot of money due to the quantity and depending on the platform the number of users increases due to impulse buyers. The iPhone is a very good example.
Then there are the niche market games like Eschalon which have their special audience and so aren't this much related to low prices.
And then there is the rest of games, no matter if they are good or bad, which people just don't want or need to buy due to dozens of alternatives, already done, free available, ...
I said it many times already, alone with all the existing games, there is so much to play, you wouldn't have the time for doing this. Games became an inflationary good.