BlitzMax by default will import all frameworks unless you specify a Framework and imports.
There is a free framework assitant tool that helps identify needed imports from your code, which is handy for reducing application size.
I should imageine that MinB3D uses the same rendering subsystem as standard BlitzMax so the only issue there will be with threading and graphics, I don't think you will want seperate threads drawing to the screen or moving 3d objects about directly!
There is a free framework assitant tool that helps identify needed imports from your code, which is handy for reducing application size.
I should imageine that MinB3D uses the same rendering subsystem as standard BlitzMax so the only issue there will be with threading and graphics, I don't think you will want seperate threads drawing to the screen or moving 3d objects about directly!