Hi,
Seems OK here.
I added this to the teapot sample after the teapot is created...
...and this in the main loop...
...and the sprite moved 'with' the teapot as expected.
Seems OK here.
I added this to the teapot sample after the teapot is created...
sprite=bbLoadSprite( "../../samples/BlitzMax/mak/castle/sprites/bluspark.BMP",1,teapot )
...and this in the main loop...
If bbKeyDown( #KEY_A ) bbMoveEntity(teapot,0,0,-0.1) EndIf If bbKeyDown( #KEY_Z ) bbMoveEntity(teapot,0,0,0.1) EndIf
...and the sprite moved 'with' the teapot as expected.