when retailers want to sell something cheaper, they sometimes have to take less money per sale as the distributers might still sell at the same price, its just the shop wants to price something at whatever less than the competition
if you were selling the rights to download at a fixed rate per sale and they set the RRP at £20 you would get the same ammount of money as if they had put it up at £15 assuming that is that you didnt sell to them at 16 ;) (but if they wanted to make a £1 loss per sale ...)
but with online sales do you get a flat royalty or a percent of the RRP?, if it was flat who cares you get the same money, if its (as i think) a percent then it does suck
a fair system of a fixed wholesale price to the developer would be fair as i think they see game makers as a licence to print money as all they have to do is host the file, process the transactions, roll in the money and give you the loose change
but if game makers en mass said
"buy our games at £5 per download and sell it for what you like" i can see em dropping alot of games like a hot potatoe
if you were selling the rights to download at a fixed rate per sale and they set the RRP at £20 you would get the same ammount of money as if they had put it up at £15 assuming that is that you didnt sell to them at 16 ;) (but if they wanted to make a £1 loss per sale ...)
but with online sales do you get a flat royalty or a percent of the RRP?, if it was flat who cares you get the same money, if its (as i think) a percent then it does suck
a fair system of a fixed wholesale price to the developer would be fair as i think they see game makers as a licence to print money as all they have to do is host the file, process the transactions, roll in the money and give you the loose change
but if game makers en mass said
"buy our games at £5 per download and sell it for what you like" i can see em dropping alot of games like a hot potatoe