you could have removed the bullet and mesh from all lists when it is destroyed in the game,
then the mesh just goes away by itself eventually
then the mesh is never tested for shadows or light emittance because it is not on any lists,
the bullet is not tested for collisions because it is not on any lists either
then the mesh just goes away by itself eventually
then the mesh is never tested for shadows or light emittance because it is not on any lists,
the bullet is not tested for collisions because it is not on any lists either