Try calculating a by a multiplication each loop. It's probably no slower and should avoid the cumulative errors.
Strange Float Screwup
Blitz3D Forums/Blitz3D Programming/Strange Float ScrewupThe forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.