Max2D in CEGUI Control

BlitzMax Modules Forums/Brucey's Modules/Max2D in CEGUI Control

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

Humm Sad... (put his research on hold) ^^

I was already playing with this lol :
	Local texture:TCETexture = TCEImagesetManager.getImageset("ToolBarLook").GetTexture()
	texture.loadFromMemory(****magical texture reference pointer****, 48, 48, PF_RGBA)
	TCEImagesetManager.createImagesetFromTexture("TEST", texture)
	TCEWindowManager.getWindow("tileSelected").setProperty("Image", "set:TEST image:NormalPaint")


Note that I could go with saving the small texture to the drive and reload it with CEGUI since it's not realtime stuff... But it's a dirty solution.