The only missing part is the passing a blitzmax texture to a CEGUI::Texture
Indeed :-)
I hope you don't mean an actual hidden-away from us TImage texture reference? :-p
The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.