Are you using Mark's render tweening, by any chance?
If you are, you'll need to have some kind of NoTween flag which stops this happening. A good tweening implementation has this built in and allows you to warp objects immediately, but you have to roll your own with Mark's.
I know a number of people have requested Mark add such a function, but it's been so long since I used Blitz3D that I don't remember how to implement your own with all this captureworld stuff.
If you are, you'll need to have some kind of NoTween flag which stops this happening. A good tweening implementation has this built in and allows you to warp objects immediately, but you have to roll your own with Mark's.
I know a number of people have requested Mark add such a function, but it's been so long since I used Blitz3D that I don't remember how to implement your own with all this captureworld stuff.