Max3D GoogleCode

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I think he changed the material names for the textures, see here:
http://code.google.com/p/bmx3d/source/detail?r=71 (/trunk/max3d/max3d/modelutil.cpp)

DiffuseMap is now DiffuseTexture
SpecularMap is now SpecularTexture
EmissiveMap is now EmissiveTexture
NormalMap is now NormalTexture

How are you setting your textures?