I'm afraid that it's just not that easy !
In C++, yes, but I haven't as yet created a Type for BlitzMax which you might use to "extend" your own properties.
Why not? Well, it's quite a complex process - getting the C++ and BlitzMax to play seamlessly together like that, especially in this context. Really :-p
Essentially what is required, is a base C++ extended property to which we need to sit on-top a BlitzMax layer which can be called by the framework to work as you intend - You would implement a set of defined methods on your extended type.
The "easy" way would be to create your extended property in C++ and wrap it (in BlitzMax)... but that's not very friendly with regards the amount of code that needs to be written.
Anyhoo... I hope you understand the current issues.
In C++, yes, but I haven't as yet created a Type for BlitzMax which you might use to "extend" your own properties.
Why not? Well, it's quite a complex process - getting the C++ and BlitzMax to play seamlessly together like that, especially in this context. Really :-p
Essentially what is required, is a base C++ extended property to which we need to sit on-top a BlitzMax layer which can be called by the framework to work as you intend - You would implement a set of defined methods on your extended type.
The "easy" way would be to create your extended property in C++ and wrap it (in BlitzMax)... but that's not very friendly with regards the amount of code that needs to be written.
Anyhoo... I hope you understand the current issues.