Parsing bug in blitzmx compiler

BlitzMax Forums/BlitzMax Bug Reports/Parsing bug in blitzmx compiler

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

I think it is more of an unintended side effect than a bug.


No, it is definitely a bug. This throws a compile error:
Print ("Hello")."World"


Whereas this compiles:
Local i:Int
Print i."Hello World!"



A parser error, like Jim T wrote above.