Indeed I also thought in thousandths of millisecs,
But I did just some testing:
drawing a 32x32 image a 1000 times, takes roughly 50 fps.
witch is 20 millisecs per 1000 drawings, so 1 draw takes 1/50th of a millisec. not a thousandth?
Isn't that rather slow, or is it me?
Drawing 4 lines to make a square of the same proportions takes 6 times longer than drawing an image... so that's kind of a nono.
If these numbers add, I think I know where to find some bottlenecks in my progs.
But I did just some testing:
drawing a 32x32 image a 1000 times, takes roughly 50 fps.
witch is 20 millisecs per 1000 drawings, so 1 draw takes 1/50th of a millisec. not a thousandth?
Isn't that rather slow, or is it me?
Drawing 4 lines to make a square of the same proportions takes 6 times longer than drawing an image... so that's kind of a nono.
If these numbers add, I think I know where to find some bottlenecks in my progs.