In this code archive entry, I used a method that I found on the net.
It counts how many ticks are passed since the previous frame, and updates the gameplay accordingly. I think that it is done a little different than the castle demo.
http://www.blitzmax.com/codearcs/codearcs.php?code=2374
It counts how many ticks are passed since the previous frame, and updates the gameplay accordingly. I think that it is done a little different than the castle demo.
http://www.blitzmax.com/codearcs/codearcs.php?code=2374