it has the same issues where you can take the focus away from the game
Well, indeed... because *your* window isn't always the active window :-p
Ideally, retrieving the window handle would be part of the API - why not, it's probably useful to some people.
It's actually very easy then to access a handle if you have a built-in function to get it from :-)
However, I dunno if Mark will be taking any more of my "hacks" for a while, since I've kind of flooded him with lots of them lately...
In answer to the original question:
does anyone know how to get the Window Handle of a Graphics window made in BMax..
the answer is yes, but best implementation would be to add a new Function you can call :-)