Texture Move .vs EntityRotate ?

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I was wondering in terms of performance what of my two options will be best.

1. Rotate my pipe via the rotate command (it is 50% alpha)
2. Move the texture on it every 2nd frame via the PositionTexture command.

I have a texture on the pipe that I want to "rotate" for VfX...but I need to know if one has better performance than the other...or...more compatable with older video cards or laptops with crappy GfX.

I've tested both ideas on all 5 comps in my house, and no diff on any of them- or atleast none that I can notice.

thx :)