shadows are temporaly disabled in mirrors (they work, but are a bit buggy)
the ShadowSplits etc. is still a thing to discuss and maybe just temporary, because the splits doesn't belong to the light (in my opinion) so they belong to the camera, and if the split or the camera range changes, then new splittables should be generated automatically. Have to discuss this a bit with mark ;)
the sampler2drect approach is a try to support the 1024*768, etc windowsizes on non cards with the square 'bug'. Unfortunatly the TextureRectangle is also not well supported, maybe I will find a workaround later.
the ShadowSplits etc. is still a thing to discuss and maybe just temporary, because the splits doesn't belong to the light (in my opinion) so they belong to the camera, and if the split or the camera range changes, then new splittables should be generated automatically. Have to discuss this a bit with mark ;)
the sampler2drect approach is a try to support the 1024*768, etc windowsizes on non cards with the square 'bug'. Unfortunatly the TextureRectangle is also not well supported, maybe I will find a workaround later.