At the moment my landscape game is pretty much just a bunch of designs and ideas. I'm working on a more generic engine/platform which it will eventually be developed on top of, so I sort of am working on it but not specifically at this point. I did start to make one in BlitzBasic on the Amiga some years ago but I didn't get further than the scrolling and some of the user interface controls. I didn't have a land generator or anything, I was using processed images from a 3d landscape generator which I just loaded in.
Are you hoping for your engine to work in DirectX and OpenGL or just one?
I don't think hovering land is a problem, it's just different. There are other dynamics of gameplay that arise when you have to think about whether land will fall on you, for example, but then you can't really do tunnels and stuff.
Are you hoping for your engine to work in DirectX and OpenGL or just one?
I don't think hovering land is a problem, it's just different. There are other dynamics of gameplay that arise when you have to think about whether land will fall on you, for example, but then you can't really do tunnels and stuff.