Peter, if you are interested I've published my sandbox stuff, checkout from here:
Thank you skidracer, it's just what I need to get started.
Assimmp compiles right away, and my little test below seems to work.
I'll post again if I manage to get some minib3d interaction going.
Import axe3d.assimp Extern Function aiImportFile:Byte Ptr( pFile:Byte Ptr,pFlags:Int) Function aiReleaseImport(pScene:Byte Ptr) End Extern Const filename:String = "C:\mywavefrontthingy.obj" Local cStr:Byte Ptr = filename.toCString() Local scene:Byte Ptr = aiImportFile(cStr,0) MemFree cStr If scene = Null Then DebugLog "nothing imported" Else DebugLog "Hey! this might work" EndIf DebugLog "Releasing" aiReleaseImport(scene) DebugLog "Done"