Extra VRAM required for Filtered and MipMapped

BlitzMax Forums/BlitzMax Programming/Extra VRAM required for Filtered and MipMapped

Yeah I thought it was less that 1.5. e.g.

1st mip map = 25%
2nd mip map = 25% of 25%, so 6.25%
3rd mip map = 25% of 25% of 25%, so 1.56%

and so on.

Add them and you'll get 33% ish extra.

So 1.33 is maybe a more accurate figure?

Interesting that filtering doesn't use more RAM.