you could have an arrow that points at the player... basic example
Graphics3D 640,480,0,2 HidePointer() cam = CreateCamera() TurnEntity cam,30,0,0 pointer = CreateSphere() PositionMesh pointer,0,1,0 MoveEntity pointer,0,-4,10 ScaleEntity pointer,1,.1,2 RotateMesh pointer,90,0,0 sphere = CreateSphere() plane = CreatePlane() MoveEntity plane,0,-5,0 EntityColor plane,0,0,255 EntityAlpha plane,.5 mir = CreateMirror() MoveEntity mir,0,-5,0 lit = CreateLight() TurnEntity lit,90,0,0 SetBuffer BackBuffer() While Not KeyDown(1) Cls PointEntity pointer,sphere PositionEntity sphere,(MouseX()-320)/20.0,-4,(-MouseY()/40.0) + 9 UpdateWorld() RenderWorld() Flip Wend End