Verlet Blob

Blitz3D Forums/Blitz3D Programming/Verlet Blob

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I don't actually know how I'd go about using rubberband-like constraints, but I've tried Stevie G's advice, and it works somewhat. The best I can get is a circle with sides (well, circles technically don't have sides, but anyway...) that compress upon colliding with the ground or walls. I can't seem to get it to really droop at all on my own. Is there something else I should be doing, or should I just keep fiddling? I've searched online and can't find any answers...

I suppose I could also have a blob-like shape, instead of a circle, at the start. But it wouldn't really deform like Mick West's (once again, here) seem to.

Thanks again for the help.