Anyway, every artist and programmer should have those 2 programs anyway, so it's no additional cost.
Well, the exportor for Blender I used is an xml one, which creates a model.mesh.xml file... I then tried using OgreXMLConverter.exe, but received an 'Entry Point Not Found Error' when using the application alongside Flow3D's OrgeMain.dll!
I've also tried a few things on the wiki page without luck, but if anyone can rustle up an article on shifting models to the .mesh format using Blender, I'd love to see it, because quite frankly, I've spent best part of my sunday trying to figure it out, with no avail and I'm pretty tired of it now TBH!
Dabz