@ ImaginaryHuman
Yep, but only for openGL, funny enough. DirectX reports proper Vblank normally.
@ the rest
I would testify to the flip 1 solution, particularely with using directX. It's very reliable and produces beautifully smooth performance. As far as I can tell, I didn't even have to bother with anything else, especially no delta timing mess. I might have been lucky with my last game, but it feels fine on either machine (8core and laptop). Only the above mentioned remains a problem (openGL troubles on mobiles).
Yep, but only for openGL, funny enough. DirectX reports proper Vblank normally.
@ the rest
I would testify to the flip 1 solution, particularely with using directX. It's very reliable and produces beautifully smooth performance. As far as I can tell, I didn't even have to bother with anything else, especially no delta timing mess. I might have been lucky with my last game, but it feels fine on either machine (8core and laptop). Only the above mentioned remains a problem (openGL troubles on mobiles).