The problem is, mark wanted to keep things super stable with blitz3d. If he were to revisit the code, and change things, it may break on peoples machines and half the stablity of the product, which means more work tryiung to find workaround for old tech, that could be broken with DX 10 or what not.
I think you just have to accept blitz3d is an incredible product that has spanned 8 odd years??? and is still a dream to use. Best software i have ever bought :o)
I think you just have to accept blitz3d is an incredible product that has spanned 8 odd years??? and is still a dream to use. Best software i have ever bought :o)