sfx with bass

BlitzMax Modules Forums/Brucey's Modules/sfx with bass

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and i use a function which allocates a new channel to a sound every time one is needed to be played (which could be several times a second, my game is an arena shooter).
Use a single channel for such events (particles, collision.. etc). If there isn't a limit on the number of channels you can have.. I don't think it really matters.