You're probably right, Amon. I'm down another one bug in TV3D, so I'm getting closer to being able to use my first choice. There's still one big one and a few small ones remaining, plus any bugs with the license system. I'm optimistic.
I'm not convinced that's true, being that I feel my own shadow mapping system is fairly robust and performs very well on what you consider old hardware. However, if I accept your premise, I'll drop robustness in favour of performance every time. Without performance, I have nothing.
You can't have a robust shadow mapping system that runs fast on old hardware. It's one or the other.
I'm not convinced that's true, being that I feel my own shadow mapping system is fairly robust and performs very well on what you consider old hardware. However, if I accept your premise, I'll drop robustness in favour of performance every time. Without performance, I have nothing.