1) Int is faster than byte so sayeth the sibly
2) Not sure what you mean.
3) Locals can be faster, but only if they are primitive types, otherwise they are effectively stored like globals.
4) it's a matter of preference, personally I find OO a much easier to use method.
5) It depends on what you are doing I guess.
6) null all references to them and allow the GC to collect, or null all references and call GCCollect()
7) probably
8) Int
2) Not sure what you mean.
3) Locals can be faster, but only if they are primitive types, otherwise they are effectively stored like globals.
4) it's a matter of preference, personally I find OO a much easier to use method.
5) It depends on what you are doing I guess.
6) null all references to them and allow the GC to collect, or null all references and call GCCollect()
7) probably
8) Int