audio equaliser

BlitzMax Forums/BlitzMax Programming/audio equaliser

The forum is locked. These are the original blitzbasic.com forums, kept so they can still be read. No new topics, replies or edits can be made here. To join in, head over to the Blitz3D+ forums.

The module is wrapped in an OOP style - my preference, rather than a flat procedural style... although you can probably access most of it flat, if you really want to.

So, to use a channel, a TBassChannel, you would do something like :
channel.GetData(bytearray, length)

which also returns number of bytes read.

Generally with all my mods, things like handles and pointers are hidden away, and you use Objects to access everything.

Anyhoo, that should work :-)