Hi,
For more info on LGPL, see:
http://en.wikipedia.org/wiki/GNU_Lesser_General_Public_License
Bottom line for gamedevs is that Max3d will generally need to be shipped in DLL form with the game, not statically linked.
Max3d is currently integrated into BlitzMax as a module, but is already in DLL form - the BlitzMax module simply uses LoadLibrary/GetProcAddress to open/use it.
For more info on LGPL, see:
http://en.wikipedia.org/wiki/GNU_Lesser_General_Public_License
Bottom line for gamedevs is that Max3d will generally need to be shipped in DLL form with the game, not statically linked.
Max3d is currently integrated into BlitzMax as a module, but is already in DLL form - the BlitzMax module simply uses LoadLibrary/GetProcAddress to open/use it.