Have a look at
http://www.glbasic.com/
there is a Basic, which have cross-compiler for different platforms. So you can write a single program and can compile it on one platform (Windows) for a lot of platforms (Windows, WinCE, Linux, MacOSX. XBOX, etc.)
Possible BlitzMax can learn there, to create also nice cross-compiler.
So that you don`t need the platform, for which you create your programs.
Currently you can "only" create Windows-programs on Windows, Linux-programs on Linux and MacOSX-programs on MacOSX. And if a Game-Developer, who used BlitzMax not have all three platforms he can not support all three.
So, a cross-compiler would be nice.
http://www.glbasic.com/
there is a Basic, which have cross-compiler for different platforms. So you can write a single program and can compile it on one platform (Windows) for a lot of platforms (Windows, WinCE, Linux, MacOSX. XBOX, etc.)
Possible BlitzMax can learn there, to create also nice cross-compiler.
So that you don`t need the platform, for which you create your programs.
Currently you can "only" create Windows-programs on Windows, Linux-programs on Linux and MacOSX-programs on MacOSX. And if a Game-Developer, who used BlitzMax not have all three platforms he can not support all three.
So, a cross-compiler would be nice.