@Mousey
Well, then at least you spare yourself the taxes.
@MadJack
As i wrote, win version is said to be released in Q109.
Although a learning curve always is an individual thing i would say, first you'll need time for getting familiar with the Editor. Once this is done scripting shouldn't be an issue. The 3d concepts behind are quite nice, so easy on this side. Generally you should be able getting things done in Unity if you were in Blitz3D.
But you also should be aware of that Javascript, especially Unity's implementation (not comparable to what you might be used to from Flash), is just not sexy compared to something like BlitzMax's syntax, maybe Boo or C# looks nicer to you. Personally i'm still hoping for Ruby in Unity one day. The thing is, coding in BlitzMax is more fun due to the syntax but due to well implemented concepts and the capability of the tool, Unity is still great, ahead of it's competitors and available.
Well, then at least you spare yourself the taxes.
@MadJack
As i wrote, win version is said to be released in Q109.
Although a learning curve always is an individual thing i would say, first you'll need time for getting familiar with the Editor. Once this is done scripting shouldn't be an issue. The 3d concepts behind are quite nice, so easy on this side. Generally you should be able getting things done in Unity if you were in Blitz3D.
But you also should be aware of that Javascript, especially Unity's implementation (not comparable to what you might be used to from Flash), is just not sexy compared to something like BlitzMax's syntax, maybe Boo or C# looks nicer to you. Personally i'm still hoping for Ruby in Unity one day. The thing is, coding in BlitzMax is more fun due to the syntax but due to well implemented concepts and the capability of the tool, Unity is still great, ahead of it's competitors and available.