Here is some basic code to use if the object that needs blurring is small and doesnt have a complex texture :)
I know this is ridiculously pixelated but thats the point right?
I know this is ridiculously pixelated but thats the point right?
Graphics3D 640,480,0,2 Graphics3D 320,240,0,3 ;comment this out if you want to see it at normal resolutions :) cam = CreateCamera() MoveEntity cam, 0,0,-10 cube = CreateCube() cube2 = CopyMesh(cube) cube3 = CopyMesh(cube) EntityParent cube2, cube EntityParent cube3, cube EntityAlpha cube2,.5 EntityAlpha cube3,.25 ScaleEntity cube2,1.02,1.02,1.02 ScaleEntity cube3,1.04,1.04,1.04 lit = CreateLight() TurnEntity lit, 90,0,0 hide = True While Not KeyDown(1) Cls TurnEntity cube,1,1,0 If KeyHit(57) Then hide = Not hide If hide = True Then HideEntity cube3 HideEntity cube2 Else ShowEntity cube2 ShowEntity cube3 EndIf UpdateWorld() RenderWorld() Text 1,1, "PRESS THE SPACEBAR TO TOGGLE BETWEEN SHARP EDGES AND BLURRY EDGES." If HIDE Then Text 1,20,"Sharp Edges" If Not hide Then Text 1,20,"Blurry Edges" Delay 20 Flip Wend