Antialiasing

Blitz3D Forums/Blitz3D Beginners Area/Antialiasing

What about doing a screen capture of each frame, isolating just the image of the mesh by unhiding a black panel that's always behind it, then before rendering the final frame, make the actual mesh alpha 0, and show the image instead, masked so the black is invisible. The last part, softening the edges, is the part I have no idea how to do. But at least it takes solving the problem out of the 3d realm, right?

If someone could - programmatically - find a way to remove just the corner pixels of the image, the jaggies, and make them alpha .5, and rest as alpha 1, I think that would work. It would have to be fake 2D so it could be alpha, like this:

http://files.filefront.com/Secret+message+on+the+moonzip/;12672797;/fileinfo.html

I have an hour on this computer, but I'm going to try to do a quick picture of what I described. Hang on...