Tiled maps DRAWIMAGE and 3D? whats best?

BlitzMax Forums/BlitzMax Programming/Tiled maps DRAWIMAGE and 3D? whats best?

Brucey, sounds like you got a solution.

Let me post the code guys, i hope this clarifies things.

	'main loop
	Local execution_time:Float = 0
	Local t:Int = MilliSecs() 
	While Not (KeyHit(KEY_ESCAPE) Or AppTerminate() Or cancel) 
		execution_time:+(MilliSecs() - t) 
	 	t = MilliSecs() 
		console.Listen() 
		
	    While execution_time >= update_time
			_Update() 
			UPS.Update() 
			execution_time:- update_time
		Wend
	
		_Render(execution_time / update_time) 
		FPS.Update() 
	Wend


and for tweening


Function _Update()
	player.vx = player.x + Cos(player.angle) * (player.speed * 32) / (1000.0 / Float(update_time)) 
	player.vy = player.y - Sin(player.angle) * (player.speed * 32) / (1000.0 / Float(update_time)) 



Function _Render(tween:Float) 
	Local tx:Int = Int(player.x * tween + player.oldx * (1.0 - tween)) 
	Local ty:Int = Int(player.y * tween + player.oldy * (1.0 - tween)) 


here is the ticker class

Type TTicker
	Field count:Int
	Field timeout:Float = 1
	Field timer:Float
	Field counter:Int
		 
	Method update() 
		If Self.timer < MilliSecs() 
			Self.timer = MilliSecs() + (Self.timeout * 1000) 
			Self.count = Self.counter
			Self.counter = 0
		Else
			Self.counter:+1
		End If
	End Method
End Type