Your idea of the ideal game engine

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Plash what kind of weather are you thinking of, like to see rain drop and snowflakes falling and accumulating? Clouds and such? Night and day type of stuff?

Also is there demand for GPGPU stuff or like doing particles/physics on the GPU?

And how about animation, do you prefer to work with key frames, tweening, morphing, etc?

And for designing your levels/objects, what kind of drawing tools? I would think that brushes are at least the most basic and simplest to implement, something like the tools in zBrush where you paint in 3d?