When reading through this thread i realise that my ideal game engine would look quite different. You could write a lot about this, just a few draft thoughts. It should be affordable, rock solid, easy to use (programming (syntax, oo, few but well thought out commands/concepts) and editor (scene, logic, shaders, sounds)), well documented, crossplatform available, support certain platforms like (web, iPodTouch, Win, OSX), not bloated (dev as well as releases), support those features you really need, steady information flow with the developer, just for the fun it should enable you making 2d/3d adventures out of the box and it would be available right now.
Your idea of the ideal game engine
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