Verlet Rope

Blitz3D Forums/Blitz3D Programming/Verlet Rope

Thanks a lot for the reply.

Oops! I see in my above post that I said "set the chain's acceleration at zero," when I meant the chain link's acceleration.

That being said, all of the examples I've seen with an invmass just use it to make the pinned link's mass "infinity" (zero acceleration) and the other links have normal acceleration, which I think is what I'm doing, but without a mass value.

When you say that the pinned link should be ignored, is this for the phase where neighboring links "tug" at it? I think I tried to ignore this, but I got weird things, like the chain mysteriously growing to an infinite length.

Yes, I use drag.

I'll keep fiddling, and if I can't do it, I'll post some code.