B3D Collision Bug ?

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My world space starts at 0,0,0 and goes to 500,20,500.

My grav# pulls down at .035, and my radius for my char is 5, and monsters is 6.

I am using a set 30 FPS using Marks Tween code. My terrain is only 5k polys exported from MAX as 1 piece of mesh.

All my monsters and characters starts out just a hair above the terrain to prevent falling through it on load up. And they all move at .3 in the X direction.

Lastly, the MAX exported mesh, I take it into Giles and LM it, then export it. Other than that it is a "plain Jane" terrain.

So, my char is small, my monsters are small, my world is small (in terms of XZ width) so I am at a loss as to why it is happening.