As a work around could you close/hide the window before ending?
Then the user does not see a delay?
e.g. CloseGraphics() or EndGraphics()
Just a thought but could there be any connection to the polled input mode which is started with the Graphics?
Then the user does not see a delay?
e.g. CloseGraphics() or EndGraphics()
Just a thought but could there be any connection to the polled input mode which is started with the Graphics?