Hi Everyone,
So I have an issue that is intermittent and serious.
At random my monsters fall through my terrain, and sometimes so does my character.
So I built a basic floor x=500, z=500 (W,L) to use a test bed for my game in the event that my 3D Max generated>b3dpipeline>terrain.b3d had some odd anomalies.
I am using the typical Radius,Coll Type, and so on that is default for this sort of thing.
My monsters and player character still at random times fall through. The odd thing is it seems to happen when I have alot of stuff happening like fragging 20 monsters at a time running for my life.
Does B3D Default collision have issues?
I'd post my code, but it is spread over 12 modules, and over 20k lines so it would be next to impossible to post here.
What do you pros do for collision stuff besides the default?
thx for your time.
So I have an issue that is intermittent and serious.
At random my monsters fall through my terrain, and sometimes so does my character.
So I built a basic floor x=500, z=500 (W,L) to use a test bed for my game in the event that my 3D Max generated>b3dpipeline>terrain.b3d had some odd anomalies.
I am using the typical Radius,Coll Type, and so on that is default for this sort of thing.
My monsters and player character still at random times fall through. The odd thing is it seems to happen when I have alot of stuff happening like fragging 20 monsters at a time running for my life.
Does B3D Default collision have issues?
I'd post my code, but it is spread over 12 modules, and over 20k lines so it would be next to impossible to post here.
What do you pros do for collision stuff besides the default?
thx for your time.