SubtractMesh?

Blitz3D Forums/Blitz3D Programming/SubtractMesh?

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I know that there's an AddMesh() command and use it to build characters. But I've searched the code archives for a "SubtractMesh" function and haven't found one. Most high-end modeller programs have a "subtractmesh" or "boolean" tool to remove a section from a mesh. I would absolutely love one of these for explosive damage or other uses (I've made a crater function for terrains, but it obviously doesn't work on meshes). But I admit, I am no good with vertex commands.