It is my (possibly mis)understanding that the line 382 ( Physic.Update(TGLobal.GetDelta()) ) in the Physic.bmx sample included with minib3dext is supposed to control physics simulation speed?
In my observation, it doesn't. Regardless of its use The simulation speed is tied to the loop update speed. I have tried using delta time, or just other random variables. it doesn't seem to have an effect.
Is this not working, or am I doing something wrong? (as usual)
In my observation, it doesn't. Regardless of its use The simulation speed is tied to the loop update speed. I have tried using delta time, or just other random variables. it doesn't seem to have an effect.
Is this not working, or am I doing something wrong? (as usual)