As I see it BlitzMax and Blitz3DSDK (the two Blitz products that I own myself) bring very good value for the price. Both the marketing and price of these products indicate that they are hobbyist tools. I guess if Mark would want to have it another (more professional) way he'd probably do something like:
1) Update to latest OpenGL/DirectX.
2) Hire more people (support team/dev team)
3) Start charging $2000 USD for licences.
4) Start charging 100$ for each support incident.
5) Start charging $750 for each "major version upgrade"
Instead we got a very low price, usually a very nice hobbyist community and a bit slower pacing on the technical updates.
But still we get updates. Newest big update that comes to mind is the BlitzMax threading, and existing customers just got to download it for free.
And besides that, maybe its just me, but I really think both BlitzMax and Blitz3DSDK are by far the easiest hobbyist-gaming-tools I've ever seen. You can still write a full game without even knowing about structured or object oriented programming. Impressive imho!
1) Update to latest OpenGL/DirectX.
2) Hire more people (support team/dev team)
3) Start charging $2000 USD for licences.
4) Start charging 100$ for each support incident.
5) Start charging $750 for each "major version upgrade"
Instead we got a very low price, usually a very nice hobbyist community and a bit slower pacing on the technical updates.
But still we get updates. Newest big update that comes to mind is the BlitzMax threading, and existing customers just got to download it for free.
And besides that, maybe its just me, but I really think both BlitzMax and Blitz3DSDK are by far the easiest hobbyist-gaming-tools I've ever seen. You can still write a full game without even knowing about structured or object oriented programming. Impressive imho!