SpriteCandy HUD — it's simple 3D mesh in Blitz3D scene.
You can render scene without SpriteCandy mesh (HideEntity), apply RenderPostprocess function, and hide all scene objects and render SpriteCandy mesh... Brrr....
Or use RenderEntity function for SpriteCandy mesh for render after postprocess effects (hide before render scene)...
You can render scene without SpriteCandy mesh (HideEntity), apply RenderPostprocess function, and hide all scene objects and render SpriteCandy mesh... Brrr....
Or use RenderEntity function for SpriteCandy mesh for render after postprocess effects (hide before render scene)...